Blog with Hobbymart

Video game collecting is the hobby of collecting and preserving video games, video game consoles, and related memorabilla. Most video game consoles, and their games, are considered to be collectors’ items years after their discontinuation due to their functional longevity and cultural significances. Collection of vintage and classic game consoles between the year 1985 to now.

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IT GADGETS ENCYCLOPEDIA

Know the history of Microsoft Services?
Know the future of Facebook MetaVerse?
Know the history of Facebook Services?
Know the history of Youtube Services?
Know the history of Google services?
Personal Computer's evolution you shall know
Video Gaming with XBOX Console Collection
Video gaming with Playstation Console Collection
Video gaming with Nintendo Console Collection
Video gaming with Atari Console Collection
Evolution of Apple Products
Personal Computer & Gaming Gadgets Collection
Video Gaming with Sega Console Collection
More retro video gaming consoles
Evolution of Mobile Gadget you shall know
Gaming Consoles & IT Gadgets collection

THE GAMING WORLD

EVOLUTION OF VIDEO GAME

Magnavox Odyssey came out in 1972 as the first ever commercial console for gaming. Soon after its advent, a number of other consoles were introduced in the coming years. These included the NES in 1985, Sony PlayStation 1 in 1995, XBOX 360 in 2005 and Wii U by Nintendo in 2012 – to name only a few of the laundry list.

EVOLUTION OF ARCADE GAME

An arcade video game is an arcade game where the player's inputs from the game's controllers are processed through electronic or computerized components and displayed to a video device, typically a monitor, all contained within an enclosed arcade cabinet. Arcade video games are often installed alongside other arcade games such as pinball and redemption games at amusement arcades. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.

EVOLUTION OF VIDEO GAME

As early as 1950, computer scientists were using electronic machines to construct relatively simple game systems, such as Bertie the Brain in 1950 to play tic tac toe, or Nimrod in 1951 for playing Nim. These systems used either electronic light displays and mainly as demonstration systems at large exhibitions to showcase the power of computers at the time. Another early demonstration was Tennis for Two, a game created by William Higinbotham at Brookhaven National Laboratory in 1958 for three-day exhibition, using an analog computer and an oscilloscope for a display.

EVOLUTION OF GAMEPLAY

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on mainframe computers, with MIT's Spacewar! in 1962 as one of the first such games to be played with a video display. The early 1970s brought the first consumer-ready video game hardware: the first home video game console, the Magnavox Odyssey, and the first arcade video games from Atari, Computer Space and Pong, the latter which was later made into a home console version.

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